FAQ's
First year art students engage in the development of form and content-generation skills through pre-defined exercises and projects. These assignments correlate with the class discussion of assigned reading material and current skills training. Students are encouraged to experiment within the general parameters of each project.
Second year art students take greater responsibility for the content and direction of their work. Class discussions, assigned readings and instructor suggestion serve to co-produce intermediate and advanced student work. Specialized team projects are encouraged due to the overall complexity and skill versatility required of a full-scale multimedia production. Students are also grouped in order to take advantage of the wide range of elective offerings. For example, students enrolled in recommended electives THEAR 6A: Writing for Film & Television or MUSIC 5: Music Fundamentals would be responsible to the Computer Arts class for coordinating that particular component of a production.
It is expected that final-semester student productions effectively communicate or embody the artist's ideas through a range of competently handled digitally composited traditional media and computer generated imagery. This work is generally time-based and viewed telematically. An accompanying artist statement and formal presentation of the final work is required of all computer arts majors.
Advanced traditional 2D animation techniques are not covered in-depth. Basic 2D and stop-motion animation techniques are explored as they relate to the general production of time-based visual media, usually as an additional component to a CGI/DV composite. Entirely 2D productions are not required but are encouraged if individual student interest is high. DeAnza Community College in Cupertino, CA offers an exceptional traditional 2D animation program.
7. What other programs does West Valley College offer in the
areas of design and media?